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AI Insights · Timothy · January 2022

Top 5 Third Person Games on Android in UAE Q4 2021

Discover the performance trends of the top 5 third-person games on Android in the UAE during Q4 2021, including weekly downloads, revenue, and active user insights.

Top 5 Third Person Games on Android in UAE Q4 2021

In the fourth quarter of 2021, the top five third-person games on the Android platform in the United Arab Emirates showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how these games fared, with data provided by Sensor Tower.

PUBG MOBILE

Throughout Q4 2021, PUBG MOBILE saw fluctuations in its weekly revenue, starting at around $125K and experiencing a dip to approximately $73K in early November. It then rebounded, peaking at nearly $132K in the last week of December. Weekly downloads for the game ranged from 5.4K to 10K, with a noticeable increase around mid-November. Active users remained relatively stable, averaging around 420K, with slight variations throughout the quarter.

Free Fire

Free Fire's revenue showed a steady pattern with minor fluctuations, starting at roughly $14K and closing the quarter at about $9.8K. Weekly downloads were fairly consistent, fluctuating between 4.1K and 5.6K. The game maintained an average of around 135K active users, with a slight dip in November but recovering towards the end of December.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch experienced significant variations in weekly revenue, starting at approximately $14K and peaking at around $24K in mid-December. Weekly downloads remained relatively low but stable, ranging from 747 to 1.1K. Active users showed a gradual increase from around 11K to over 13K by the end of the quarter.

MIR4

MIR4 observed a growth in weekly revenue, beginning at about $834 and reaching up to $5K by the end of December. Weekly downloads saw an initial rise, peaking at 1K in early November, followed by a decline to around 241 by the end of December. Active user numbers increased from 364 to over 1.1K, stabilizing towards the end of the quarter.

Guns of Glory: Lost Island

Guns of Glory: Lost Island had a relatively stable revenue stream, starting around $4.9K and ending the quarter at about $4.2K. Weekly downloads were on the lower side, ranging from 72 to 199. Active users fluctuated slightly, averaging around 1.2K throughout the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022